Mario & Sonic at the Olympic Games (Nintendo DS)
|Mario & Sonic at the Olympic Games|
Nintendo SPD Group No.4
|Publisher||Sega (NA, EU, OC)|
Nintendo (JP, SK, TW)
|Release date|| January 17, 2008 |
January 17, 2008
January 22, 2008
February 7, 2008
February 8, 2008
June 26, 2008
|Language(s)||English (United States)|
|Mode(s)||Varies by event|
Mario & Sonic at the Olympic Games is a Nintendo DS game within the Mario & Sonic series and the handheld counterpart of the Wii game of the same name. It features Mario, Sonic, and various characters from their respective home franchises against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues. Mario & Sonic at the Olympic Games was compatible with Nintendo Wi-Fi Connection prior to its closure on May 20, 2014.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
In Circuit mode, the player can play through several circuits made up of various events in the game, with the aim of scoring the most points for winning events. The player earns 10 points for every event in the circuit that they win, 8 points for placing second, 6 points for placing third and 4 points for coming in fourth. The player can also use a Circuit Chance, which is a boost that can only be used once per circuit to double the points that the player receives for the event. The character with the most points at the end of all the events wins the circuit, and the player can win unique trophies for each circuit by placing in first. Completing circuits allows the player to unlock new events, circuits and circuit classes.
The circuits are split into three classes: Beginner's Class, Advanced Class and Master's Class. In the Beginner's Class, all five of the circuits have three events. Four of the circuits are unlocked at the start of the game, with the fifth being unlocked by completing the other five. In the Advanced Class, the five circuits have four events each, ad are all unlocked by completing the previous circuit or by playing a specific number of Free Match events. Master's Class' six circuits are unlocked in the same way, with each circuit containing five events.
|Mercury Circuit||-||100m||Long Jump||Hammer Throw||Mercury Trophy||Moonlight Circuit, 400m Hurdles, Dream Table Tennis, Triple Jump|
|Venus Circuit||-||100m Freestyle||Skeet||Singles||Venus Trophy|
|Jupiter Circuit||-||Pursuit||Individual epée||400m||Jupiter Trophy|
|Saturn Circuit||-||Trampoline||Archery||Javelin Throw||Saturn Trophy|
|Moonlight Circuit||Complete the Mercury, Venus, Jupiter and Saturn Circuits / Play 20 events in Single Match mode||400m Hurdles||Triple Jump||Dream Table Tennis||Moonlight Trophy, Advanced Class, Stardust Circuit|
|Stardust Circuit||Complete the Moonlight Circuit / Play 30 events in Single Match mode||100m||Long Jump||Hammer Throw||Vault||Stardust Trophy, Planet Circuit, Dream Basketball|
|Planet Circuit||Complete the Stardust Circuit / Play 40 events in Single Match mode||100m Freestyle||Skeet||Singles||Dream Basketball||Planet Trophy, Comet Circuit, Dream Race|
|Comet Circuit||Complete the Planet Circuit / Play 50 events in Single Match mode||Pursuit||Individual epée||400m||Dream Race||Comet Trophy, Satellite Circuit, 10m Platform|
|Satellite Circuit||Complete the Comet Circuit||Trampoline||Archery||Javelin Throw||10m Platform||Satellite Trophy, Sunlight Circuit, Dream Fencing|
|Sunlight Circuit||Complete the Satellite Circuit||400m Hurdles||Triple Jump||Dream Table Tennis||Dream Fencing||Sunlight Trophy, Master's Class, Meteorite Circuit, Dream Canoe|
|Meteorite Circuit||Complete the Sunlight Circuit||100m||Long Jump||Hammer Throw||Vault||Dream Canoe||Meteorite Trophy, Supernova Circuit, Dream Boxing|
|Supernova Circuit||Complete the Meteorite Circuit||100m Freestyle||Skeet||Singles||Dream Basketball||Dream Boxing||Supernova Trophy, Cosmos Circuit|
|Cosmos Circuit||Complete the Supernova Circuit||Pursuit||Individual epée||400m||Dream Race||Dream Shooting||Cosmos Trophy, Galaxy Circuit, Dream Long Jump|
|Galaxy Circuit||Complete the Cosmos Circuit||Trampoline||Archery||Javelin Throw||10m Platform||Dream Long Jump||Galaxy Trophy, Universal Circuit|
|Universal Circuit||Complete the Galaxy Circuit||400m Hurdles||Triple Jump||Archery||Dream Table Tennis||Dream Fencing||Universal Trophy, Big Bang Circuit|
|Big Bang Circuit||Complete the Universal Circuit||Dream Boxing||Dream Canoe||Dream Basketball||Dream Long Jump||Dream Race||Big Bang Trophy|
In Free, the player can make and play their own circuits of between three and five events using any events that they have unlocked. The player can also use the random button to generate a circuit with five random events. Once the events have been selected, the circuit is played as usual with the same point scoring system and circuit chances. Player-made circuits are not saved in the game and must be remade to be played again.
In Mission mode, players can play a number of different challenges based around events with certain limitations or restrictions, such as time penalties or score requirements. Each character has five missions unlocked by default, represented by a circle of stars next to the character on the character select screen in Mission mode. Each time a mission is completed, a star will be filled in. Completing all five of a character's missions will earn the player the character's respective emblem.
Mario & Sonic at the Olympic Games features four different types of collectibles that can be viewed in the records section. The player can view the medals that they have earned for each event with all of the characters, as well as collectibles that require the player to meet certain conditions to earn. The player can earn trophies by completing each of the game's circuits, emblems by fulfilling various conditions, such as completing missions and achieving perfect scores in events, and crowns by winning gold medals with all of the characters in an event. Similar emblems are featured in the Wii version of the game.
In the Gallery mode, players can play minigames to unlock trivia about the Olympic Games. There are five sections of trivia to unlock, each tied to a certain type of minigame. Within each section, there are five pieces of trivia to be unlocked, each behind a door corresponding to the colors of the Olympic rings. Initially the player is only presented with a question, but unlocks the answer once the target score in the minigame is reached. For the first four doors in a section, the player also unlocks the next door once the target score is hit, though for the fifth door, the player unlocks two songs, one from the Mario franchise and one from the Sonic franchise, that can be played on the jukebox in the gallery. The songs are unlocked in a specific order based on the number of green door minigames completed, rather than specific songs being tied to specific sections. The songs unlocked in order are:
- Tetris DS Mario Puzzle Mix / SONIC THE HEDGEHOG Green Hill Zone
- Super Mario 64 DS Mini-Games Coincentration / SONIC THE HEDGEHOG Star Light Zone
- Tetris DS Bowser Battle / SONIC THE HEDGEHOG 2 Emerald Hill Zone
- Super Mario 64 DS Mini-Games Bounce and Pounce / SONIC RUSH Right There, Ride On
- Mario Kart: Double Dash!! Mario Bros. Circuits / SONIC RUSH ADVENTURE New Venture
Once the minigames are unlocked, the player can replay them at any level through the doors. Each minigame level also holds a record which can be set when it is replayed after earning the initial score.
|Olympic Trivia||Blue Door||Replay LV1||Which colors are used for the five rings of the Olympic symbol?||In order, they are blue, yellow, black, red, and green. At least one of these five colors is used in every national flag.|
|Black Door||Replay LV2||How do they determine countries and locations where the Olympic Games will be held?||The Host City for each Olympic Games is chosen from among the candidate cities by a vote of the International Olympic Committee.|
|Red Door||Replay LV3||Which continent hasn't been host to the modern Olympic Games?||The modern Olympic Games haven't been held in Africa.|
|Yellow Door||Replay LV4||How is the Olympic Flame lit?||The Olympic flame is lit by the sun's rays in Olympia, Greece.|
|Green Door||Replay LV5||Which team marches last in the Opening Ceremony?||The team representing the host country marches last.|
|Modern Olympic Games||Blue Door||Shoot! LV1||Where were the Olympic Games of the first Olympiad held?||They were held in Athens, Greece.|
|Black Door||Shoot! LV2||When was the first Olympic torch relay?||The torch relay was introduced in the 1936 Berlin Olympic Games.|
|Red Door||Shoot! LV3||Which Olympic Games were the first to be broadcast on TV?||The 1936 Olympic Games in Berlin.|
|Yellow Door||Shoot! LV4||Were there ever non-sports events in the modern Olympic Games?||Yes. From the 1912 to 1948 Games of the Olympiad, there were art competitions in architecture, literature, painting, sculpture and music.|
|Green Door||Shoot! LV5||Was the ocean ever used for swimming events at the Olympic Games?||Yes. The first Olympic swimming contests, at the 1896 Athens Games, were held in the Bay of Zea.|
|Beijing 2008||Blue Door||Matching LV1||What is the nickname of the official mascots of the Beijing 2008 Olympic Games?||"Fuwa," which translates to "good luck dolls." They carry a message of friendship and peace and their colors are the same as those used in the Olympic Rings.|
|Black Door||Concentration LV1||What is the meaning of the combined names of the five mascots?||If you put together the names of the five mascots, Beibei, Jingjing, Huanhuan, Yingying, and Nini, you will get: "Beijing huanying ni." This means "Welcome to Beijing" in Chinese.|
|Red Door||Shuffle||What are the missing words in the Beijing 2008 slogan below? "One ???, One ???"||The slogan is: "One World, One Dream."|
|Yellow Door||Matching LV2||What time and date will the Opening Ceremony for the Beijing 2008 Olympic Games begin?||It will begin at 8:08:08 pm, August 8, 2008. (Eight is a lucky number in China, symbolizing growth and development.)|
|Green Door||Concentration LV2||How much distance will the Beijing 2008 Olympic Torch Relay cover?||The torch relay will last 130 days and travel 85,128 miles (137,000km) from Olympia to Beijing. It will travel the longest distance and include the largest number of people of any torch relay so far.|
|Ancient Olympic Games||Blue Door||Airship LV1||Why are the Olympic Games held every four years?||Because the ancient Olympic Games that took place in Olympia, Greece were held every four years.|
|Black Door||Airship LV2||Was there only one event in the ancient Olympic Games in 776 B.C.?||Yes. It was a running event, called the stadion or stade. Athletes ran the length of the stadium, a distance of about 219 yards (200 meters).|
|Red Door||Airship LV3||Were there any team sports in the ancient Olympic Games?||Team sports were not included in the ancient Olympic Games.|
|Yellow Door||Airship LV4||Is it true that the ancient Olympic Games included chariot races?||Yes. A competition for a four-horse chariot race, a tethrippon, was introduced in 680 B.C. Two more chariot races were added later on.|
|Green Door||Airship LV5||What was the "pankration" event?||An event in the ancient Olympic Games, the "pankration" event was a combination of wrestling and boxing. The match continued until one of the athletes surrendered.|
|About Athletes||Blue Door||Conveyor Belt LV1||What is the Athletes' Village like?||The athletes live in the Athletes' Village during the Games, and it has training fields and cafeterias. There are even banks, post offices, cleaners, and souvenir shops.|
|Black Door||Conveyor Belt LV2||When did female athletes first participate in the Olympic Games?||Their participation started from the second Olympic Games held in Paris in 1900.|
|Red Door||Conveyor Belt LV3||Who recites the Olympic Oath in the opening ceremony?||An athlete from the nation that hosts the Olympic Games gives the oath, on behalf of the participating athletes from every country.|
|Yellow Door||Conveyor Belt LV4||A perfect performance only got a 1.00 score!?||In the Montreal 1976 Olympic Games, Nadia Comaneci, a Romanian gymnast, performed a perfect routine on for the first time on the uneven bars. The scoreboards were not equipped to display scores of 10.0, so the routine was reported on the boards as 1.00 instead.|
|Green Door||Conveyor Belt LV5||How old was the youngest person to place in the top 3 at the Olympic Games?||Greek athlete Dimitrios Loundras was 10 years and 218 days old when he came in 3rd in the parallel bars gymnastics team event at the 1896 Olympic Games.|
The game features sixteen playable characters; eight from the Mario franchise and eight from the Sonic the Hedgehog series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events.
In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
|Sonic the Hedgehog||Speed||
|Miles "Tails" Prower||Skill||
|Knuckles the Echidna||Power||
|Blaze the Cat||All-Around||
|Shadow the Hedgehog||Speed||
|Vector the Crocodile||Power||
|100m||Athletics (Track)||-||A short event in which characters run for the fastest time by sliding left and right on the Touch Screen.|
|400m||Athletics (Track)||-||A longer event in which characters compete to complete the 400m in the fastest time by sliding on the Touch Screen to run and monitoring the character's stamina.|
|400m Hurdles||Athletics (Track)||Complete the Mercury, Venus, Jupiter and Saturn Circuits||An event in which characters run by sliding on the Touch Screen while jumping hurdles and controlling stamina.|
|Long Jump||Athletics (Field)||-||An event in which characters run to build up seed by sliding on the Touch Screen and take off by sliding at specific angles.|
|Triple Jump||Athletics (Field)||Complete the Mercury, Venus, Jupiter and Saturn Circuits||An event in which characters perform three jumps by sliding at specific angles after sliding to run to build up speed.|
|Javelin Throw||Athletics (Field)||-||An event in which the player slides left and right on the Touch Screen to build up speed, and slides at a specific angle to throw the javelin as far as possible.|
|Hammer Throw||Athletics (Field)||-||An event in which the player builds up power by sliding in circles on the Touch Screen and releases the hammer by lifting the stylus to throw it the furthest.|
|100m Freestyle||Aquatics||-||An event in which the player aims to swim 100m in the fastest time by repeatedly drawing a character-specific stroke shape on the Touch Screen.|
|10m Platform||Aquatics||Complete the Comet Circuit||An event in which the player inputs button combinations to perform moves and earn a high score while diving.|
|Trampoline||Gymnastics||-||An event in which the player aims for a high score by drawing shapes on the Touch Screen to perform various trampolining moves.|
|Vault||Gymnastics||-||An event in which the player scores points for their routine after sliding on the Touch Screen to run up and touching a sequence of points to perform moves.|
|Archery||Archery||-||An event in which the player aims to score the highest numbers of points by touching and holding on the Touch Screen to aim and release arrows.|
|Singles||Table Tennis||-||An event in which the player uses the Control Pad and A, B, X and Y buttons to make shots and score more points than the opponent.|
|Individual epée||Fencing||-||An event in which the player uses the Control Pad to move and performs various moves by drawing shapes on the Touch Screen, aiming to score more touches thatn the opponent.|
|Skeet||Shooting||-||An event in which the player aims to score points by shooting targets using the L and R Buttons and aiming using the Touch Screen.|
|Pursuit||Cycling||-||An event in which the player aims to complete three laps of the course by using stamina through pedalling with the L and R Buttons and moving using the Control Pad.|
|Dream Event||Image||Unlocking criteria||Description|
|Dream Race||Complete the Planet Circuit||An event in which the player races through a course with obstacles for the fastest time making use of items. The player can use both Touch Screen- and Button-based controls to run and use items in the race.|
|Dream Basketball||Complete the Stardust Circuit||An event in which the player throws basketballs using the Touch Screen to score points and use items.|
|Dream Canoe||Complete the Sunlight Circuit||An event in which the player aims to collect coins by paddling on the Touch Screen and using buttons to steer, making use of items.|
|Dream Boxing||Complete the Meteorite Circuit||An event in which the player uses various button combinations to perform punches and deplete the opponent's health bar fastest.|
|Dream Table Tennis||Complete the Mercury, Venus, Jupiter and Saturn Circuits||An event in which the player scores points by making various types of shot using different button commands.|
|Dream Fencing||Complete the Satellite Circuit||An event in which the player moves using buttons and performs various moves by drawing shapes on the Touch Screen, aiming to deplete the opponent's health bar.|
|Dream Shooting||Complete the Cosmos Circuit||An event in which the player touches the Touch Screen to use items and shoot targets to score points.|
|Dream Long Jump||-||An event in which the player aims to jump the furthest distance by running up using the stylus and moving and using items in the air with various button commands.|
|Nintendo DS||Ellie Gibson, Eurogamer||5/10||"Even if there were no Wii version to compare, Mario & Sonic DS wouldn't be worth a recommendation. The game isn't terrible; it's visually slick, there's a decent variety of events and they're entertaining to play through the first few times. But there's nothing special about it and no long-term value. Going for Gold fans will recall that despite their disadvantage, the non-English-speaking contestants always beat the British ones. Up against the Wii version, however, M&S DS will forever be playing catch-up."|
|Nintendo DS||Craig Harris, IGN||7.8/10||"Mario & Sonic at the Olympic Games is a really good competitive game that's a better multiplayer outing than a solo one. Even though it looks and sounds great, the DS version of the title loses a bit of its impact due to its "me too" design against a slightly superior one that launched almost three months prior. Cheers to the designers to keep the game interesting with tons of modes and events, but jeers in their sloppy implementation of Worldwide features and repeating some events (like Fencing) that didn't really work on the Wii edition."|
|Compiler||Platform / Score|
Pre-release and unused content
Peach and Daisy were originally going to have swimsuits for the aquatic events rather than using their athletic wear as they do in the final game. However, the idea was rejected by Nintendo. Eventually, Peach, Daisy, Amy, and Blaze were given swimsuits in Mario & Sonic at the London 2012 Olympic Games, with more of the game's cast receiving swimwear in Mario & Sonic at the Olympic Games Tokyo 2020.
References to other games
- Mario Kart: Double Dash!!: The Mario Bros. Circuits music that appears in the Gallery is used in Mario Circuit, Luigi Circuit and Yoshi Circuit in this game.
- Super Mario 64 DS: The Mini-Games Coincentration and Mini-Games Bounce and Pounce songs that appear in the Gallery originate from this game.
- Tetris DS: The Mario Puzzle Mix and Bowser Battle songs that can be selected in the Gallery originate from this game.
- Main article: List of Mario & Sonic at the Olympic Games quotes
- "Oh, Mario get you next time!"
- "Wahoo! I'm the winner!"
- "Ah, mamma mia!"
- "I did it, so nice!"
- "Ohhh! Luigi lost!"
- "Oh yeah! Who's number one now? Luigi!"
- "Oh, it's not that bad!"
- "Awww. Oh well, next time."
- "Phew. Just made it!"
- "It's all about speed!"
- "Yeah! That was sweet!"
- "Aw, messed up!"
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| Mario & Sonic at the Olympic Games - The game's main theme.||File info|
- For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games (Nintendo DS).
Names in other languages
|Japanese||マリオ＆ソニック ＡＴ 北京オリンピック
Mario ando Sonikku atto Pekin Orinpikku
|Mario & Sonic at the Beijing Olympics|
|Dutch||Mario & Sonic op de Olympische Spelen||Mario & Sonic at the Olympic Games|
|French||Mario & Sonic aux Jeux Olympiques||Mario & Sonic at the Olympic Games|
|German||Mario & Sonic bei den Olympischen Spielen||Mario & Sonic at the Olympic Games|
|Italian||Mario & Sonic ai Giochi Olimpici||Mario & Sonic at the Olympic Games|
|Korean||마리오와 소닉 베이징 올림픽
Mario-wa Sonik Beijing Olimpik
|Mario & Sonic at the Beijing Olympics|
|Portuguese||Mario e Sonic nos Jogos Olímpicos||Mario & Sonic at the Olympic Games|
|Spanish||Mario & Sonic en los Juegos Olímpicos||Mario & Sonic at the Olympic Games|
- The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.